dailygg.

Inside the server: stats, rosters, meta.

Patches & Meta

League of Legends Patch 26.15: Bel'Veth Rework and Ranked Season 3 Changes

Per the official League of Legends patch notes published July 28, Patch 26.15 deploys a Bel'Veth rework aimed at reducing her early-game dependency, a five-champion nerf cluster, and a Ranked ecosystem overhaul.

League of Legends Patch 26.15: Bel'Veth Rework and Ranked Season 3 Changes

Ranked Season 3 starts July 29 at 12pm local server time. Duo queue returns to Master tier; Aegis of Valor is now redeemable only on wins.

Bel'Veth: Early-Game Power Curve Shifted

The stated objective is clean: lower her early-game focus and enable the late-game scaling fantasy. The update introduces a permanent ult form. Before: Bel'Veth's laning TTK and skirmish breakpoints defined her viability window. After: the power budget migrates toward teamfight scaling, raising her late-game ceiling but cutting her early-game agency. For jungle mains running clear speed calculations, pathing windows shift. Verdict: a net buff in solo queue, a lateral move in coordinated 5v5 where early tempo is king.

The Nerf Cluster: Locke, Naafiri, Riven, Sylas, Morde

Five overperforming champions are tagged for nerfs. All are flagged as "recent and longer overperforming." The spread covers mid-lane assassins (Naafiri, Sylas), top-lane bruisers (Riven, Morde), and jungle (Locke). No specific numerical deltas were disclosed in the patch summary. The breadth of the list reads as a macro correction: Riot's internal metrics show bruisers and assassins above target win-rate bands across multiple roles.

Buff Recipients: Tank Class + Kai'Sa

Large tanky champions receive a buff pass. Kai'Sa is included — the patch notes phrase it as "and Kai'Sa I guess," signaling lower priority versus the tank adjustments. Expected levers: base stat adjustments for tanks, cooldown or scaling tuning for Kai'Sa. Base damage increases for Kai'Sa are unlikely given her solo-queue win rate is not flagged as underperforming.

Ranked: Aegis of Valor Locked to Wins

Aegis of Valor can now be cashed in only on victories. Previously, the loss-protection mechanic and Mastery requirement created a secondary objective: play for the grade, not the win. After: every teammate shares one goal. This is a direct fix to autofill frustration metrics. For grinders tracking reward efficiency, the expected token-per-game rate drops on loss streaks.

Duo Queue: Master Reopened, GM+ Held

Duoing returns to Master tier. Riot's stated data: in Master, duos were "generally manageable" but produced enough match quality impact to warrant tighter limits. In GM and Challenger, smaller player pools and skill extremes give duos an outsized effect on outcomes. The ceiling remains Apex until matchmaking improvements offset the skill gap problem. Verdict: competitive integrity at the top of the ladder is prioritized over queue convenience.

Alistar: Roaming Support Restoration

Alistar has been constrained since the removal of Mobility Boots and Symbiotic Soles. He is "failing to compete in the current meta even though it favors roaming supports." A buff is incoming. For support players tracking roam timers and vision control uptime, this is the patch-relevant support change.

Side Queues: League Classic and ARAM

League Classic rolls out with 60 champions on classic kits. Old items like Heart of Gold return. The mode emphasizes strategy over mechanics. ARAM: Mayhem and Arena changes are included in the patch but not detailed in the available summary.

Surrounding Patch Cycle

Per EGW.News, VALORANT 13.02 raises Phoenix's ultimate cost from 6 to 7 points. AROS: Replication was pulled from the patch with no new release window. Split, Corrode, and Lotus enter the RETAKE map pool. TFT patch 17.8 shipped the same day; full notes were not available in the source feed.